Earthdawn Soundtracks
Today I want to introduce a German Earthdawn page that offers some treasures. I first thought about to simply add it to the Link Advice, but it deserves much more than a simple mentioning in the links.
Maybe some of you already know the page of Pablo Pirnay-Dummer called Schattenreigen (at least some of my German readers might). I went on to talk with Pablo about his page and his works.
So here’s the resulting interview:
Hello Pablo, would you short introduce yourself?
So you are the author of the website Schattenreigen.de. The main thing that caught my attention, when I first visited your page, were the soundtracks you did for your Earthdawn campaigns. Please tell us something about it and how did the idea come up to make those soundtracks?
I recently decided to split the content from schattenreigen.de to solve a dilemma. I have many international friends and colleagues but I can’t do everything in two languages. So I decided to make the research and the music part bilingual while the other things stay in German for now. The new key site is www.pirnay-dummer.de. There’s also more music available, and there will be more going on soon. www.schattenreigen.de will still stay the way it is and I will also continue my blog there. Maybe I will also find time to revive the Earthdawn content.
How long did it take you to produce those soundtracks and what (programs etc.) did you use?
Could you tell us a bit more about the campaigns that the soundtracks match? What were those campaigns about and when did you play them?
It all started in an almost classical way in Bartertown, got caught in Barsaive politics which turned out to be mainly controlled by all the great dragons. The story always left a changing view of the world both for the players as for the characters. Some of the characters (volunteering) became Therans over time (within the “Hidden in Oblivion” campaign), and this is where we play now. Three of the players continuously played since 1998. Others have moved in and moved out. All of them contributed a tremendous part to the story. Please, never meet us as a group unless you want to listen to all the stories and anecdotes of the past and current campaigns. The stories go on for hours just reminiscing in the past or making big assumptions about what is to come and about how all the pieces are connected.
To manage all the content and all the different places on that scale of campaign I started to use system dynamics modeling of significant parts of our ED world six years ago. It fits perfectly into the ED math (which I also admire both for its power and in game simplicity). Otherwise, I would loose track of things or, alternatively, I would have to construct large parts of the story which would never be used. Thus the preparation is a combination between the SD simulation and what I call the “fleshing out” (e.g. adding the characters, individual stories and all the textures which a world needs to be plausible and challenging to the players).
We do have two Circle 14 adepts who played their characters since the first circle and since many years intime as outtime. The actual spin of is called “Dragon Wars” and is about many things but centers around the conflict of interest between the Dragons, Thera and some of the major Horrors. It took the characters to all the places between politics, netherworlds, alternating realities, battlefield and air combats both on small and large scale thus introducing also a notion of strategy gaming into ED. While playing, we were able to develop Thera further, and also places beyond with huge magic and rich with conflict. To do so, we had to change many things, e.g. from the Theran Sourcebook in order to make it more complex and more realistic to play in. One of the players also wrote a complete novel (more than 200 pages) about the last season of the “Hidden in Oblivion” Campaign (it is in German, though).
Some of the legendary characters within the campain that need to be named are “Shiann Chaja Schilfgeflüster” (Windling, Troubadour/Wizard), “Tarkon Sturmreiter” (Windling, Air Sailor/Scout), “Auris Yashiva D’ha Syrtis” (T’Skrang, Nethermancer/Illusionist), “Jago Ragabash” (Ork, Cavalryman/Wizard) “Thorin Ahira Säbelbein” (Dwarf, Warrior), “Eochaidh Coil Cuanna” (Elf, Troubadour/Illusionist), “Raodemus Fluxus”(Human, Wizard), “Torgrimm Grollbart “ (Dwarf, Weaponsmith), “Elenar” (Elf, Wizard). There are many others. There are also long standing NPCs.
Do you still play Earthdawn and are you planning to make additional Earthdawn sounds?
At your page you provide some neat programs, one is called Earthdawn Creature Mill [ECM]. Did you program it? Were you thinking about to make a new version of the ECM for the new Earthdawn Third Edition? Would this even be possible?
I saw that your page isn’t updated that often. I hope I was able to encourage you a bit, cause your page is worth it. Thanks for the short interview.
I was allowed to add two songs of his soundtrack collection.
The first one is called “Orkstomp”
Pablo Pirnay-Dummer - Dunk – Orkstomp
The second one gives us an impression how the visit of the “Great Library of Throal” could be accentuated
Pablo Pirnay-Dummer - White Noise – The Great Library
To see the rest of Pablo's compositions visit:
Schattenreigen.de (German)
Schattenreigen.de (English Google Translation)
First of all, my name is Aragorn and I'm a part of the ED group of mordom. I know my name is not fancy, but I don't care. That's my character name since 9 years.
OMG, what the hell is this? Does somebody really think this is roleplay music. Fist one, so called "Dunk – Orkstomp" sounds like the blue man group is going crazy and the second "White Noise – The Great Library" is just synthetic, made on PC, terrible.
Sorry for that post, but that's my opinion. And yes, I vote for "Go to hell"!
And I know mordom will kick my ass for that post, LOL!!!
Hey Rotzlöffel....
First of all, the gaming session this evening will be hard for pinky-winky Aragorn. Watch out for Therans!!
But let's see, first: tastes differ and if someone spends a lot of time to create "Earthdawn soundtracks" (and not just those two) I think this should be honored a little bit more than you just did. Listen to some others at his page, maybe you change your mind pighead.
And if you don't like em, buy you ear plugs cause I'll use some in the upcoming gaming session. :-)
Maybe you should argue with Pablo about his works and tell him with your profound knowledge, how in your opinion roleplaying music should sound.
But finally I am also happy that there is feedback to this post, even if it comes from the grimy, pinky-winky, all-background-music-hating Aragorn.
I've heard of people putting together soundtracks for their games, but this is the first I've known of anyone composing them. Very cool.
I wouldn't use all of the music myself, but a soundtrack is supposed to complement the story that is being told, and I can easily come up with a story/tone where it would go well. Other pieces, like Night of the Banshee, are easier to see where they could transport to other campaigns.