Earthdawn 3rd Edition - Lost Treasures of the Codex Vol. I - The Spire of Thaumaturgy

What are the 'Lost Treasures of the Codex'?

The 'Lost Treasures of the Codex' is a series of articles on the Earthdawn Blog which will present you source material for Earthdawn 3rd Edition.

The series is called the 'Lost Treasures of the Codex' because the source material was originally part of a submission for the 'Earthdawn Codex' Open Call from RedBrick back in 2007. But it is a shame that this material was never published as the Earthdawn Codex project wasn't realized. That's also a reason why the original author Joeri decided to provide the material to publish it step by step on the Earthdawn Blog.

The series will cover various descriptions of interesting places, new magical weapons, creatures, Earthdawn legends, disciplines and much more, to use in your game.

There will be several volumes of the Lost Treasures. I am revising the original files and texts to create articles and PDFs for Earthdawn fans to use it in their game. The original author Joeri 'Cpt. Cutlass' Winkeler and I thought this would be much better than having the files "rotting on his HDD".

Please keep in mind that the documents are based on Earthdawn 3rd Edition rules! You'll find the PDF-file at the bottom of the article. The PDF will of course be added to the 'Downloads Section' too.

So where to start? Ah of course:

Lost Treasure of the Codex Vol. I

This location is created for adventurers visiting Haven, the corner of Parlainth held and protected by Namegivers. Although it is meant for Havenites, you, as a GM may wish to use them elsewhere. Places like this should be available all over Barsaive where civilization is found. Some simple adjustment in Names and Gamemaster Characters will do the trick.

The Spire of Thaumaturgy

This relative newly erected building lies just outside of Haven bordering the dark, lush jungles surrounding Parlainth. The Spire was build due to popular demand several years after the founding of Haven. The building is a large, squat dome with a broad, spiraling tower in the middle. The tower extends some 12 feet in the air and is topped off with several smaller spires laid out in a haphazardly fashion. Surrounding the building is a 2 feet thick, 5 feet tall wall, completely covered with runes and protective wards. Inside the wall several small herbal gardens seem to flourish unchecked and present and array of exotic flowers and smells.

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