Last day in February and to remind you of the upcoming Cathay books (shipping date March 2011, according to Mongoose) I decided to entertain you with a puzzle again. 77 pieces await you! Rotate the pieces by picking them with left click and using the right mouse button. Play it in full screen for better overview. Enjoy!
I mentioned in one of my previous Link Advice a great character sheet. It was made by ajfel a polish Earthdawn fan and blogger. One comment on that post wanted the character sheet to become editable. To be exactly it was Elidis who requested it and as I recently remembered that request I contacted ajfel to make the english version of his character sheet editable. All fields and checkboxes of the following two versions of the sheet are editable. One version uses the alternative dice table (with D20), the other one……… well guess it.
Alternative Dice Table
Normal Dice Table
UPDATE: When the major error of the “Spell page” was found I couldn’t believe it. But finally I re-edited the Spell page and finished it today. So here’s a properly working editable Spell page. Enjoy!
If you wonder how you can make the fields of an already finished PDF editable; I used the free online software PDF Escape to add checkboxes and editable fields to the sheet. (mirror)
Thursday, February 24, 2011
Mordom
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On January 2nd 2011 I opened up the New Year Poll for 2011 to reflect your expectations and wishes for upcoming Earthdawn releases. Now that the poll is closed, I want to show you the results of the 127 votes:
The poll offered the option to type in your own expectations under the topic “Other”. The following 4 “Other” expectations were sent in:
- Earthdawn 3rd Ed Virtual Tabletop Framework for 'MapTool'
- A Blood Wood Nations Book
- plot advancement
- The release of an English version of the Little Treasures novel
So, now to the first three places of the poll. Most await an official free 3rd Edition character generator. The result didn’t surprise me that much, but is there any hope for an official character generator coming in 2011? I think not, because the development and programming of an official character generator hasn’t been requested or announced by RedBrick so far. But maybe they are working on it in the background, you never know. But thanks to the fans there are already reliable character generators out there.
The second place shows that your hopes for a “Travar City” book are high. The question is here too, is it coming? I would say that RedBrick would make a huge mistake by not thinking about to produce a “Travar City” book. If it will be announced this year is not foreseeable but my 15th circle adept powers tell me that it will be produced!
The third place “Epic Campaign for Barsaive” is the one and only that I am sure about that RedBrick will produce such a book in the foreseeable future, but this year? Again, no releasing schedules tell us anything. But the story of Barsaive has to go on and epic events have to come to Barsaive, so why shouldn’t they make a book about several options how Barsaive could change and develop. The only thing I hope for is that they won’t send it into “Chaos”, like another company tried to.
Maybe at the end of the year 2011 we can look back at which expectations were fulfilled or which project was announced or is underway. Thanks for voting and participating!
In this issue of Tableau Infractus we get to see an interview with Allen Varney, author of the Earthdawn novel “Piercing a Veil”. Also notable is the “Iopan Tales” chapter that completes this issue beside the Role-Play vs Roll-play and the miniature gallery chapter, the standard contents of every issue.
Additionally to the release of Tableau Infractus #6 Drucifer created two other books in his well known ebook design. The first is called “The Eagles Nest”. It’s a campaign setting written by Stuart Parr that was originally published at the webpage Day Trip to Barsaive. The second pdf is called “Galedon – A Theran City” that was written by Andrew Ragland and originally published at his page.
To find out more about former releases of the Tableau Infractus Archive watch the download page of Drucifer.
1999 Russian author Kirill Yeskov wrote a novel called “The Last Ringbearer”. The book tells the story of “The Lord of the Rings” from the perspective of Sauron and Mordor. The English translation was made by Yisroel Markov and recently released as a Free PDF on his page. (via Salon)
Lately I was considering to offer you, my readers, the opportunity again to write guest entries for the Earthdawn Blog. I guess the time for guest blogging will come in summer again. I didn’t want to wait that long until I publish the post about Patternspider’s project. He contacted me to introduce his project to the Earthdawn community and I guess you all gonna understand why I simply couldn’t wait until summer to publish the following article. Patternspider was so kind to write a small article wherein he tells us the story of his project about “Making a 3D Map of Barsaive”! I pass the word to Spidy:
I first started playing Earthdawn around 1997, and it quickly became my favorite RPG. I ran a game with a continuous group of characters that lasted for about 3 years. Then, in 2001 Exalted came out, and it became my new game of choice for the next decade. I finally burned out on Exalted last year, and I was looking for a new game to play. A friend mentioned to me that Earthdawn was being re-published in its 3rd Edition, so I quickly checked it out, and my current gaming group made the switch last summer. Overall, I'm really pleased with the changes from 1st Edition, and I'm enjoying getting back into the game.
One of the things that's always been central to FRPGs is maps, and I've always enjoyed creating them, usually on paper or digitally. A few years ago, when we were playing Exalted, one of my players and I painted a map of Creation on a large piece of canvas. When we switched to Earthdawn, we started another for Barsaive, but we were unable to finish it. I got the idea that it would be cool to make a 3 dimensional map. Barsaive is full of huge mountain ranges, so I thought it would work well. This isn't something I'd done before, so I pretty much had to invent my techniques as I went along.
I started with a 32"x20" piece of laminated particle board, which was a left-over cut -out from my kitchen counter top. I used a projector to trace the rivers and major features of the map from the books on the un-laminated side with a marker. I then sculpted the mountain ranges out of modeling clay. I made sure the Throal mountains were the tallest, tried to make the Twilight peaks somewhat sharp and craggy, etc. I didn't want the areas in between the mountains to be completely flat, though, so I next put down more modeling clay in very thin layers to give the terrain some variance. Keeping in mind that the Serpent river follows a pretty unlikely course, I tried to vary the height of the land so that the river would flow through the low areas, and never uphill.
After everything dried out for a few days, I filled in any cracks in the clay with glue, then coated the entire thing in acrylic spray primer. This still looked too "smooth" for my liking, so at someone's suggestion, I sprayed on some glue and sprinkled a layer of fine sand over most of the land areas, again making an effort to keep the rivers' paths clear of sand, so they wouldn't be bumpy (because I used a sharpie initially to trace everything out, the lines were still faintly visible through the primer, making this task easier). This gave the map a more textured look, and smoothed out some of the edges where the clay met the board. I covered this with primer as well. I then hand-painted everything with acrylic paints, using several different brushes. The great thing about this was that I could experiment with different brushes and techniques, and if I didn't like the results, I'd just paint over it. I put down many layers of colors while the paints were still wet, which made the different greens, reds, and blues blend together nicely.
I took some liberties with the Death's Sea area. On the official map, it's brightest at the edges and grows darker toward the center. This seemed backward to me, as I would think the shores of the sea would be cooler than the center, so I reversed the color scheme. I tried to make the shoreline and the surrounding mountainsides look burned and ash covered, which isn't represented on the official map. I also added some snow caps to the tops of the higher mountain peaks, because it seemed appropriate. Finally, I didn't really know what should be behind the legend in the upper right corner, so I decided to make this a large open plain, given that the rest of the map is pretty geographically dense.
The last touch was adding the forests and jungles. I had already painted darker green areas for them on the map, which I then covered in artificial foliage made for model train sets. This gave those areas a nice 3D look and texture. The only thing I've yet to do is spray on a clear matte finish to protect everything. I'm waiting for warmer weather so I can do that outside.
I did make a few errors along the way, such as missing a couple of minor rivers, and putting a mountain in the middle of Cara Fahd (oops!), but on the whole, I'm really happy with it, and so is my group. I keep it on an easel next to the gaming table so it's in full view. I think it helps the world come alive in our imaginations more than a flat printed map does. I took a nice hi-res overhead picture of it and uploaded it to our group's wiki page. As they travel to new places, I've been adding labels and markers to it, to show where they have been.
Now that the Cathay setting has been released, I'm very tempted to do this again :)
So we all hope that the 3D Cathay Map is not far away and you can be sure that a lot of Earthdawn fans appreciate your work, but will remain envious of your map. Oh btw, here are the pictures of the working progress. For your thoughts, critics and praises use the comments and if you want to get in touch with Patternspider, contact him.
Last year, I think it was in July, RedBrick called up the fans to take part at the Earthdawn Adventure Resource Contest. I reported about it over here. The contest ended at the end of 2010, but the resource is still open for further contributions. “So don’t hesitate to send in your own contribution.”
Today RedBrick announced the winners of the contest and we get a first look at the best two contributions at the RedBrick LLC homepage. The remaining winners will be published over the next weeks and the fans will receive their long awaited resource for adventure set ups. Enjoy. Btw great work and congrats to the winners!
Update Sept 2014:
The files of the Earthdawn Adventure Resource Contest can be found at the FASA download section.